<game name="bronx" cloneof="cyclshtg" romof="cyclshtg" sourcefile="taito/d_nycaptor.cpp"> <comment>Bootleg, GFX/layer priority issues</comment> <description>Bronx (bootleg of Cycle Shooting)</description> <year>1986</year> <manufacturer>bootleg</manufacturer> <rom name="1.bin" size="16384" crc="399b5063"/> <rom name="2.bin" size="16384" crc="3b5f9756"/> <rom name="3.bin" size="32768" crc="d2ffd3ce"/> <rom name="4.bin" size="32768" crc="20cf148d"/> <rom name="5.bin" size="16384" crc="19a1c665"/> <rom name="6.bin" merge="a80_06.u23" size="16384" crc="2769c5ab"/> <rom name="7.bin" size="32768" crc="463f9f62"/> <rom name="a80_16.i26" merge="a80_16.i26" size="16384" crc="ce171a48"/> <rom name="a80_17.i25" merge="a80_17.i25" size="16384" crc="a90b7bbc"/> <rom name="a80_11.u11" merge="a80_11.u11" size="16384" crc="29e1293b"/> <rom name="a80_10.u10" merge="a80_10.u10" size="16384" crc="345f576c"/> <rom name="a80_09.u9" merge="a80_09.u9" size="16384" crc="3ef06dff"/> <rom name="8.bin" size="16384" crc="2b778d24"/> <rom name="a80_15.u39" merge="a80_15.u39" size="16384" crc="2cefb47d"/> <rom name="a80_14.u34" merge="a80_14.u34" size="16384" crc="91642de8"/> <rom name="a80_13.u33" merge="a80_13.u33" size="16384" crc="96a67c6b"/> <rom name="a80_12.u23" merge="a80_12.u23" size="16384" crc="9ff04c85"/> <video type="raster" orientation="vertical" width="224" height="256" aspectx="3" aspecty="4"/> <driver status="good"/> </game>